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  1. #1
    Date d'inscription
    janvier 2014
    Localisation
    Nooord
    Messages
    194

    6.0 Priest (mash-up des infos de MMO)

    Le priest comme plus ou moins toutes les classes, subit de nombreux changements
    We've made a few significant changes to Priests as well, focused mostly on reining in Discipline absorbs, improving quality of life for both healing Priest specializations, and solving single-target damage issues for Shadow.

    Atonement was the original damage-to-healing conversion ability, but grew out of control during Mists of Pandaria. We decided to reduce its effectiveness, to bring it more in line with our goal of it being an option to trade significant healing for significant damage (ending up somewhere between a full healer and a full damage dealer). Another place where Discipline's absorbs were too strong was in their interaction with the level-90 Talents, especially in large Raids. Near the end of Mists of Pandaria, we uncapped the AoE healing of that Talent row; that has proven to be a mistake in Discipline's case, not because it caused the level-90 Talents themselves to heal for too much, but rather because the gigantic overhealing that that produced translated into gigantic Divine Aegis absorbs. To get back to a balanced place, we've reapplied the AoE caps to the level-90 Talents, making them consistent with all other AoE heals.

    Atonement now heals for 25% less than before.
    Halo and Divine Star now follow standard AoE capping rules.

    For Holy Priests, our biggest concern is with the Chakras. We think that Chakras are the defining abilities of Holy Priests, but that they haven't lived up to their potential. We decided to move more of their effectiveness from their raw throughput buff (which felt like a penalty for being in the wrong chakra, rather than a bonus for being in the right Chakra) into the Holy Word spells that they grant. We also returned Renew to a normal 1.5-second global cooldown (GCD), so that Renew blanketing is still possible, but less ideal without Haste.

    Chakra: Serenity now increases healing of single-target spells by 10% (down from 25%).
    Holy Word: Serenity now heals for 40% more than before.
    Chakra: Sanctuary now increases healing of area-of-effect spells by 10% (down from 25%).
    Holy Word: Sanctuary now heals for 60% more than before.
    Rapid Renewal no longer reduces the global cooldown of Renew.

    Shadow Priests had one large problem toward the end of Mists of Pandaria: single-target damage. Their AoE and multi-DoT damage was some of the best around, so they still ended up competitive on most fights. But, in any fight that was mostly single-target, they felt lacking. Additionally, one of the new stats we're adding in Warlords of Draenor, Multistrike, is almost exactly what their current Mastery, Shadowy Recall, does for DoTs. So, we took these two problems and came up with a change that we think will solve both of them. The result is a new Mastery, which primarily increases single-target damage. Shadow Priests who want to focus on single-target damage can aim for Mastery in their gearing; or, when multi-dotting is more valuable, prefer other secondary stats over Mastery.

    Shadow Priest's Mastery (Shadowy Recall) has been replaced with a new Mastery: Mental Anguish.
    Mastery: Mental Anguish: Increases the damage of Mind Blast, Mind Spike, Mind Flay, and Mind Sear by 20%.

    There are a few other miscellaneous changes. One is a quality-of-life change for healing Priests. The other is a fix for a problem with Void Tendrils, where it lasts its full duration against creatures that had no way to attack it (such as in certain Raid encounters). Note that the health reduction is to keep it where it was in health, compared to player health doubling. The third is an efficient AoE healing spell for Discipline Priests.

    Prayer of Mending from multiple Priests can now be on the same target, and can be on multiple targets from the same Priest.
    Void Tendrils now have 10% of the Priest's health (down from 20%), and damage dealt to the rooted target is now also dealt to the Void Tendril itself.
    Angelic Feather, if cast on players, will always prefer the casting priest over others, then pick the player closest to the targeted location. If there are no players where it is targeted, it will still create a feather that can be picked up, as before. Additionally, when collecting multiple feathers, the duration will be extended, instead of replaced.
    Holy Nova is no longer available via a Major Glyph, and is instead a Discipline specialization spell. Its mana cost has been lowered and its healing increased. It is intended as the efficient area-of-effect (AoE) healing spell for Discipline Priests.
    Cascade, Divine Star, and Halo no longer heal allies but are instant cast for Shadow Priests, or damage enemies for Discipline or Holy Priests.
    Pas de nouveaux sorts, mais des up sur des sorts existants
    All
    Enhanced Power Word: Shield - Reduces the duration of Weakened Soul caused by your Power Word: Shield by 5 sec.
    Improved Flash Heal - Increases the healing from your Flash Heal by 20%.
    Discipline
    Improved Penance - Increases the amount healed by your Penance by 20%.
    Enhanced Strength of Soul - Strength of Soul can also trigger from Penance.
    Enhanced Leap of Faith - Your Leap of Faith also increases your next non-periodic heal cast on that target by 50% for 10 sec.
    Improved Smite - Increases the damage from your Smite by 20%.
    Enhanced Holy Fire - Increases the duration of your Holy Fire by 2 sec.
    Improved Heal - Increases the amount healed by your Heal by 20%.
    Enhanced Focused Will - Each application of Focused Will also increases your damage dealt by 5%.
    Holy
    Enhanced Leap of Faith - Your Leap of Faith also increases your next non-periodic heal cast on that target by 50% for 10 sec.
    Improved Smite - Increases the duration of your Holy Fire by 2 sec.
    Enhanced Holy Fire - Increases the amount healed by your Heal by 20%.
    Improved Heal - Increases the amount healed by your Penance by 20%.
    Enhanced Focused Will - Strength of Soul can also trigger from Penance.
    Enhanced Leap of Faith - Increases the damage from your Smite by 20%.
    Enhanced Chakras - Reduces the cooldown on your Chakras by 20 sec.
    Shadow
    Enhanced Shadow Orbs - You may have a maximum of 5 Shadow Orbs. No spell or ability will consume more than 3 orbs.
    Enhanced Shadow Word: Death - When Shadow Word: Death's cooldown is reset due to not killing a target, the resulting Shadow Word: Death cast can generate a Shadow Orb.
    Improved Vampiric Touch - Your Vampiric Touch deals 20% additional damage.
    Improved Mind Spike - Increases Mind Spike damage by 20%.
    Empowered Psychic Hororr - Your Psychic Horror lasts an additional 20 sec.
    Improved Shadow Word: Pain - Your Shadow Word: Pain deals 20% additional damage.
    Enhanced Mind Flay - Your Mind Flay deals damage 1 additional time while its duration remains unchanged.
    Le nouveau palier de talents
    Left
    Clarity of Will (Discipline) - Shields the target with a protective ward, absorbing XXXX damage within 20 sec. 5,600 Mana, 40 yd range, 2.5 sec cast
    Clarity of Purpose (Holy) - Heals allies within 10 yards of the target for XXXX, split such that more injured targets will receive a larger portion of the healing. Replaces Prayer of Healing. 5,600 Mana, 40 yd range, 2.5 sec cast
    Clarity of Power (Shadow) - Your Mind Spike, Mind Sear, and Shadow Word: Death deal 40% additional damage to targets not affected by your Shadow Word: Pain or Vampiric Touch. Casting Mind Spike also restores 5% mana and reduces the cooldown of Mind Blast by 1 sec.
    Middle
    Words of Mending (Discipline, Holy) - Your healing and shielding spell casts grant you a stack of Word of Mending. When you gain 5 stacks of Word of Mending, your next targeted healing or shielding spell also casts a Prayer of Mending at them.
    Void Entropy (Shadow) - Consumes up to 3 Shadow Orbs to deal up to XXXX Shadow damage every 3 sec for 1 min. Up to 3 Shadow Orbs, 40 yd range, 1.5 sec cast
    Right
    Saving Grace (Discipline, Holy) - Instantly heals a friendly target for XXXX. Reduces your healing done by 10% for 10 sec, stacking up to 10 times. 14,160 Mana, 40 yd range, Instant
    Auspicious Spirits (Shadow) - Your Shadowy Apparitions grant you 1 Shadow Orb instead of dealing damage.
    Trop d'instant chez les priests!
    Prayer of Mending now has a 1.5-second cast time (up from instant cast).
    Cascade now has a 1.5-second cast time (up from instant cast).
    Divine Star now has a 1.5-second cast time (up from instant cast).
    Halo now has a 1.5-second cast time (up from instant cast).
    Certains sorts subissent des changements drastiques
    Binding Heal is no longer available to Shadow Priests.
    Hymn of Hope has been removed.
    Heal has been removed.
    Greater Heal has been renamed Heal.
    Inner Focus no longer provides any mana cost reduction.
    Rapture has been removed.
    Renew is now available only to Holy Priests.
    Shadow Word: Death is now available only to Shadow Priests.
    Void Shift has been removed.
    Inner Fire has been removed.
    Inner Will has been removed.
    La disparition du hit entraine le retrait de certains passifs
    Divine Fury has been removed.
    Spiritual Precision has been removed.
    De nouvelles glyphes
    Glyph of Free Action - While Dispersion is active, you move $s1% faster.
    Glyph of Delayed Coalescence - Dispersion lasts ${$m1/1000} sec longer, but when it has ${$m1/1000-1} sec remaining, its damage reduction reduces by $s2% per sec.
    Glyph of Guardian Spirit - Guardian Spirit increases healing on the target by an additional $s1%, but no longer prevents the target's death.
    Glyph of Restored Faith - Leap of Faith pulls you to your target instead of pulling your target to you.
    Glyph of Miraculous Dispelling - Reduces the mana cost of Mass Dispel by $s1%.
    Glyph of the Inquisitor - Your Holy Fire deals $s1% additional initial damage, but $s2% of that damage is also dealt back to you.
    Glyph of Silence - Reduces the cooldown on your Silence spell by ${$m1/-1000} sec, but also reduces its duration by ${$m2/-1000} sec.
    Glyph of the Redeemer - All your healing is increased by $s1% while Spirit of Redemption is active.
    Glyph of Shadow Magic - For $159630d after activating Fade, you are immune to Silence and Interrupt effects, but the cooldown of Fade is increased by ${$m1/1000} sec.

    "Si t'as pas compris, je heal, connard!"

  2. #2
    Date d'inscription
    mai 2013
    Localisation
    Metz
    Messages
    1 133
    Shadow Priests had one large problem toward the end of Mists of Pandaria: single-target damage. Their AoE and multi-DoT damage was some of the best around, so they still ended up competitive on most fights. But, in any fight that was mostly single-target, they felt lacking. Additionally, one of the new stats we're adding in Warlords of Draenor, Multistrike, is almost exactly what their current Mastery, Shadowy Recall, does for DoTs. So, we took these two problems and came up with a change that we think will solve both of them. The result is a new Mastery, which primarily increases single-target damage. Shadow Priests who want to focus on single-target damage can aim for Mastery in their gearing; or, when multi-dotting is more valuable, prefer other secondary stats over Mastery.


    Alors heureux??

    Vera t'on le retour d'Epulsa????


    Dolens prof de philo :
    "Je trouve ca agaçant, ya pas besoin de tout justifier, un fail justifié ou pas ça reste un fail. Si tu mets ta soeur enceinte, tu peux dire qu'elle était bien bandante et que t'étais bourré mais elle est quand même enceinte. "

  3. #3
    Date d'inscription
    septembre 2012
    Localisation
    Toul (54)
    Messages
    784
    Mind spike - Mind spike - mind spike - mind blast - Mind spike - Mind spike - mind spike - mind blast - Mind spike - Mind spike - mind spike - mind blast - Devouring plague - mind flay
    Obligé tu aimes les void zone puisque tu restes dedans !!!

  4. #4
    Date d'inscription
    janvier 2014
    Localisation
    Nooord
    Messages
    194
    Skill inside bro

    "Si t'as pas compris, je heal, connard!"

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